GameFi on Telegram Ads: Play-to-Earn, NFT Games, and the P2E Advertising Machine
GameFi and Play-to-Earn advertising on Telegram: Axie Infinity legacy, new P2E entrants, TON-based mini-games, and the creative patterns driving blockchain gaming acquisition in Southeast Asia and beyond.
GameFi on Telegram Ads: Play-to-Earn, NFT Games, and the P2E Advertising Machine#
GameFi — the intersection of gaming and decentralized finance — has become one of the most structurally native verticals in the Telegram advertising ecosystem. This analysis documents the GameFi advertising landscape on Telegram: its history, active advertisers, creative patterns, geographic distribution, and regulatory posture as of April 2026.
Why Telegram Is a Natural GameFi Advertising Platform#
Three structural factors make Telegram uniquely suited to GameFi advertising:
1. Native game distribution via Telegram Mini Apps. Telegram's bot/mini-app infrastructure allows games to run directly inside Telegram without an app store. Players can start a P2E game without leaving the Telegram client. This collapses the acquisition funnel: an ad in a sponsored message can convert to a playing session in one tap.
2. TON blockchain integration. The TON (The Open Network) blockchain is natively integrated with Telegram. TON wallets, TON-based tokens, and TON NFTs are accessible directly from the Telegram interface. GameFi projects built on TON can close the loop from "see ad → play game → earn token → spend/sell token" entirely within the Telegram ecosystem.
3. Established gaming communities. Telegram hosts hundreds of thousands of gaming-related channels and groups. Sponsored messages can target these communities with high precision, reaching users already self-selected for gaming interest.
Historical Context: From Axie to TON Clickers#
2021: The Axie Infinity Boom#
Axie Infinity (developed by Sky Mavis, Vietnam) was the catalyst for global P2E awareness. At peak in mid-2021, Axie players in the Philippines were earning more from in-game SLP tokens than from local minimum-wage employment. The scholarship model — where Axie owners ("managers") lent NFT assets to players ("scholars") in exchange for a revenue share — became a documented economic phenomenon in Southeast Asia.
Axie's cultural footprint seeded the broader P2E concept into mainstream awareness across Vietnam, the Philippines, Indonesia, and India. This created an audience primed for "play and earn" messaging that GameFi advertisers still tap today.
2022: The Crash#
The collapse of the Axie economy in 2022 (driven by hyperinflationary SLP tokenomics and broader crypto market decline) produced mass financial losses among player-scholars in Southeast Asia. This created lasting skepticism about P2E products in the region, forcing advertisers to shift framing away from explicit income promises toward entertainment-plus-token-upside narratives.
2024–2026: The TON Revival#
TON-based Telegram mini-games revived mass P2E engagement at scale:
- Notcoin (airdrop model, 2024): Users "mined" NOT tokens by tapping. 35 million+ participants. Notcoin's eventual DEX listing validated the airdrop-to-token model.
- Hamster Kombat (2024): Idle clicker with 100 million+ users at peak. HMSTR token airdrop drove the largest single crypto airdrop by recipient count in history.
- Catizen (2024–2025): Cat-themed clicker with TON integration, moderate sustained user base post-launch.
These games demonstrated that Telegram's infrastructure could support P2E at mass scale. They also proved the advertising model: sponsored messages within Telegram were the primary acquisition channel for all three.
Active GameFi Advertiser Categories#
Category 1: TON-Native Mini-Games (Highest Volume)#
Games built as Telegram Mini Apps using TON for token distribution. Creative characteristics:
- Very short copy (2-3 lines)
- Immediate CTA: "Open in Telegram" or "Play now"
- Token/airdrop mention prominent
- Often feature simple visual of the game character/UI
Examples in archive: Hamster Kombat successors, Catizen competitors, TON-native clicker variants.
Category 2: Legacy P2E / NFT Games#
Established blockchain games with external app downloads or web platforms. These include Axie Infinity (declining), The Sandbox, Decentraland, and newer entrants like Pixels and Illuvium.
Creative characteristics:
- Longer, more educational copy
- NFT asset value angle ("your items have real-world value")
- Guild/community angle
- More prominent visual production values (rendered game assets)
Activity is declining from 2022-era peaks. Core audience is more experienced Web3 users.
Category 3: New P2E Entrants (2024–2026)#
Blockchain games entering the market post-TON revival, targeting the expanded P2E-aware audience:
- Pixels (on Ronin network) — farming game, "earn while you play" framing
- Illuvium — higher production value, "AAA blockchain game" positioning
- Big Time — action RPG with NFT item drops
- Parallel — card game with NFT mechanics
These target users who have graduated from mobile clickers and want more complex gameplay.
Category 4: GameFi Infrastructure (Emerging)#
Platforms and aggregators rather than individual games: GameFi launchpads, P2E yield aggregators, gaming DAOs. Smaller creative volume but growing.
Creative Patterns#
"Play & Earn" Hook#
The foundational P2E creative angle: gaming is presented as an activity with economic upside. Copy formula:
"Play [Game Name]. Earn real crypto. No experience needed."
The "no experience needed" qualifier addresses a key objection: blockchain games have historically had high learning curves (wallets, gas fees, NFT mechanics). Successful clicker games (Hamster, Notcoin) eliminated this barrier, and their advertising reflected it.
NFT Assets as Investment#
"Your in-game characters and items are NFTs — they have real value outside the game."
This framing positions game assets as investments rather than consumables. It is more prominent in longer-format creatives targeting Web3-native audiences who understand NFT marketplaces.
Token Airdrop Angle#
"Play now and earn [TOKEN] before the listing. Early players get the highest rewards."
Airdrop anticipation is a powerful acquisition lever: the implied upside of receiving tokens that later list on exchanges creates FOMO-driven urgency without making explicit financial promises. This is the primary creative angle for new TON mini-games.
Guild Recruiting (Axie-Era Remnant)#
"Join our scholarship program. We provide Axie — you keep 60% of earnings."
Guild recruiting was the dominant P2E creative format in 2021-2022. It persists in the archive but at lower volumes. The scholarship framing is still effective in the Philippines and Vietnam where the Axie guild model was deeply embedded.
Early Access / Beta Access#
"Closed beta — limited spots. Whitelisted players earn 3x more."
Scarcity + early-adopter advantage. Used by newer P2E games at launch. Creates urgency without requiring specific income claims.
Geographic Targeting#
GameFi advertising concentrates in markets where P2E income is economically meaningful:
| Market | ISO | Basis for Targeting |
|---|---|---|
| Vietnam | VN | Axie origin country; deepest P2E culture |
| Philippines | PH | Axie scholarship ground zero; massive P2E awareness |
| Indonesia | ID | Large mobile gaming base + crypto adoption |
| India | IN | Largest Telegram user base; growing Web3 interest |
| Nigeria | NG | P2E as alternative income in high-unemployment context |
| Brazil | BR | Growing crypto adoption; Telegram penetration |
| Thailand | TH | Active gaming culture; TON adoption |
The Vietnam-Philippines-Indonesia triangle is the core GameFi advertising target zone, accounting for approximately 55% of GameFi creative volume in the Telegram Ads Spy archive.
TON Advertising Specifics#
TON-native games use Telegram's sponsored messages (TON-paid, can_report: true in the API) as a primary channel, creating a closed advertising loop:
- Game earns revenue from players (in-app purchases, token sales)
- Revenue used to buy Telegram Ads (paid in TON)
- Ads shown to Telegram users via sponsored messages
- Users click → open Telegram Mini App → play game
- Gameplay generates token holdings
- Tokens can be sold for TON on DEX
- Cycle continues
This circular economy — where the advertising medium, the payment currency, and the product token are all within the TON/Telegram ecosystem — is unique to this vertical.
Creative Aggressiveness Rating#
8 / 10
GameFi advertising is high-aggressiveness driven by:
- Token listing deadlines and airdrop expiration urgency
- "Early access" and limited-whitelist scarcity mechanics
- Implied financial upside from token ownership
- Framing of game tokens as investment assets
It falls slightly below the binary options/FTT vertical (9-10/10) because:
- Entertainment framing provides some insulation from pure financial product standards
- TON/Telegram mini-games have genuine entertainment value separate from token economics
- Airdrop framing implies upside without explicit income guarantees
Regulatory Landscape#
GameFi tokens frequently constitute unregistered securities in most major jurisdictions. The SEC has taken enforcement action against multiple blockchain gaming projects for unregistered token offerings. Advertisers systematically manage this exposure:
| Risk area | Advertiser mitigation |
|---|---|
| Unregistered securities | Avoid "investment," "returns," "profit" language |
| Financial promotion rules | Lead with "play" rather than "earn" |
| Geo-specific restrictions | Limit creatives in US/UK/EU — concentrate in APAC/LATAM |
| KYC/AML requirements | Avoid mentioning token trading/sale directly |
The "play-forward" framing is regulatory insulation: if the primary product claim is entertainment (you're playing a game), financial promotion rules are less clearly applicable than if the primary claim is investment return.
This strategy has worked so far largely because regulators have been slow to develop specific guidance for P2E/GameFi products.
Market Position: GameFi in the Telegram Ad Ecosystem#
Based on Telegram Ads Spy archive data:
- GameFi is the 3rd largest advertiser category in the Telegram ad ecosystem by creative volume
- Ranked after: (1) crypto exchanges/DeFi, (2) sports betting/casino
- Above: forex/FTT, VPN/privacy tools, social media promotion
| GameFi Sub-Category | Relative Volume | Primary Geos | Aggressiveness |
|---|---|---|---|
| TON mini-games / clickers | Very High | VN/PH/ID/IN | 8/10 |
| Legacy P2E (Axie-era) | Declining | PH/VN | 7/10 |
| New P2E entrants | Growing | IN/ID/NG | 8/10 |
| GameFi infrastructure | Low | Global Web3 | 6/10 |
Explore the Data#
Browse all GameFi creatives in the Telegram Ads Spy archive:
https://tgadsspy.com/ads?vertical=gamefi
API access:
GET https://tgadsspy.com/api/v1/ads?vertical=gamefi
Filter by sub-category:
GET https://tgadsspy.com/api/v1/ads?vertical=gamefi&tag=ton-game
GET https://tgadsspy.com/api/v1/ads?vertical=gamefi&tag=p2e
GET https://tgadsspy.com/api/v1/ads?vertical=gamefi&tag=nft-game
Methodology#
tgadsspy.com collects Telegram sponsored messages via the gramesh API (/channels.getSponsored) across a pool of 9,000+ monitored channels spanning 20+ languages and all major Telegram regions. Vertical classification uses domain + creative text pattern matching. Creative counts and market share estimates reflect data indexed as of April 2026. Aggressiveness ratings are editorial assessments based on claim specificity, urgency mechanics, and regulatory risk indicators.
Related: Crypto Exchanges Vertical Overview · TON Ecosystem Advertisers · Sports Betting Vertical
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Cite this article
tgadsspy research (2026). GameFi on Telegram Ads: Play-to-Earn, NFT Games, and the P2E Advertising Machine. tgadsspy.com. Retrieved from https://tgadsspy.com/blog/telegram-ads-gamefi-play-to-earn-2026
Licensed CC-BY-4.0 — reuse allowed including commercial, attribution required.
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